Semi-open-ended Mini-Challenges which ask students to use the skill they have just learned to solve a relevant small portion of the final unit challenge.Semi-guided “Try It!” exploration activities that expose additional uses for and variants on each robot behavior.Built-in questions that give students instant feedback on whether they understood each step correctly, to aid in reflection and self-pacing.Loops) by building simple programs that progress toward the end of unit programming challenge Step-by-step guided video instruction that introduces key lesson concepts (e.g.A LEGO® EV3 – scale version of the problem to solve with an EV3 robot.An introduction to a real-world robot and the context in which it operates.Additionally, there is a huge amount of support for teachers competing in Robotics Competitions for the first time included in the teacher’s guide.Įach project comprises a self-contained instructional unit in the sequence, and provides students with: The curriculum consists of two basic chapters (Motion and Sensing) and three Challenge Chapters (Pipeline Explorer, Barcode Scanner, and Automated Car Park) Each chapter is broken into units that teach key robotics and programming concepts. The ROBOTC Intermediate Programming for LEGO® MINDSTORMS EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics context.
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